1. put a yellow post protector behind on the 3rd target (D) to remove metal-on-metal action.
2. Bent out the right ramp a few mm such that now the ball feeds into the right flipper.
3. Put a piece of flipper rubber behind the left ball lock ramp to force a more flat curve, and now all the balls feed out into the left flipper and not SDTM (finally!)
4. Leveled the middle spinner by adding a few washers under the left side. Had no idea it was off by 20′ at least. Now the spinner rips into infinity.
5. Added LEDs to ONLY the 2 bulbs behind the sword, and the two bulbs for the lizard eyes. Now they glow a nice florescent yellow against the dark/orange look of the game, now you REALLY feel like you are being stared at by a beast.
6. Removed a hacked bulb under a sling that was fading in and out, since the idiot wired it from solder into the screw into the bulb socket. Just unreal.
7. Put two light dams in front of the lizard eye bulbs to prevent OVER BRIGHT LED being cast into the upper PF.
8. Put all 47’s behind “grand lizard” in the ALL-NEW backglass to reduce heat and drop the brightness a little to see the PF better.
9. Filed back the (D) target so that when the ball makes contact it hits the edge of the target in several places AND the yellow post rubber behind it, should increase life of ball/target. Also, now the target has a tiny distance to travel, which means it should hand off the energy of the ball to the yellow rubber behind it quicker.